先上官方文档
InteractionSource
InteractionSource represents a stream of Interactions corresponding to events emitted by a component. These Interactions can be used to change how components appear in different states, such as when a component is pressed or dragged.
翻译
InteractionSource表示与组件发出的事件相对应的交互流。这些交互可用于更改组件在不同状态下的显示方式,例如按下或拖动组件时。
也就是说它应该是用来记录不同的交互状态
官方示例简化
val interactionSource = remember { MutableInteractionSource() } //拖拽 val draggable = Modifier.draggable( interactionSource = interactionSource, orientation = Orientation.Horizontal, state = rememberDraggableState { /* update some business state here */ } ) //点击 val clickable = Modifier.clickable( interactionSource = interactionSource, indication = LocalIndication.current ) { /* update some business state here */ } //状态值变化结果 val isDragged by interactionSource.collectIsDraggedAsState() val isPressed by interactionSource.collectIsPressedAsState() //定义变化后的 text 和 color 下方Box 中 border使用了color Text 使用了text val (text, color) = when { isDragged && isPressed -> "Dragged and pressed" to Color.Red isDragged -> "Dragged" to Color.Green isPressed -> "Pressed" to Color.Blue // Default / baseline state else -> "Drag me horizontally, or press me!" to Color.Black } Box( Modifier .fillMaxSize() .wrapContentSize() .size(width = 240.dp, height = 80.dp) ) { Box( Modifier .fillMaxSize() .then(clickable) .then(draggable) .border(BorderStroke(3.dp, color)) .padding(3.dp) ) { Text( text, style = LocalTextStyle.current.copy(textAlign = TextAlign.Center), modifier = Modifier.fillMaxSize().wrapContentSize() ) } }
将以上代码放入项目运行效果
- 按下时 文字变化 边框边蓝
- 拖拽时 文字变化 边框变绿
官方示例2
以下是省略代码
val interactions = remember { mutableStateListOf
() } //创建了个 集合 //用来记录 交互事件 添加或从集合中移除 LaunchedEffect(interactionSource) { interactionSource.interactions.collect { interaction -> when (interaction) { is PressInteraction.Press -> interactions.add(interaction) is PressInteraction.Release -> interactions.remove(interaction.press) is PressInteraction.Cancel -> interactions.remove(interaction.press) is DragInteraction.Start -> interactions.add(interaction) is DragInteraction.Stop -> interactions.remove(interaction.start) is DragInteraction.Cancel -> interactions.remove(interaction.start) } } } //集合状态变化 文字变化 val text = when (interactions.lastOrNull()) { is DragInteraction.Start -> "Dragged" is PressInteraction.Press -> "Pressed" else -> "No state" } //判断集合中 交互状态 显示不同的效果 val pressed = interactions.any { it is PressInteraction.Press } Text( text = if (pressed) "Pressed" else "Not pressed", style = LocalTextStyle.current.copy(textAlign = TextAlign.Center), modifier = Modifier.fillMaxSize().wrapContentSize() ) val dragged = interactions.any { it is DragInteraction.Start } Text( text = if (dragged) "Dragged" else "Not dragged", style = LocalTextStyle.current.copy(textAlign = TextAlign.Center), modifier = Modifier.fillMaxSize().wrapContentSize() ) 效果
使用
前面我们玩过的
TextField
Button
Switch
等组件 都有 interactionSource 属性
并且
Modifier.indication(
interactionSource = interactionSource,
indication = LocalIndication.current
)
也可以设置interactionSource
下面我们就简单玩玩它
实现输入框获取到焦点时 提示文字的改变
- collectIsDraggedAsState 拖拽交互
- collectIsFocusedAsState 焦点交互
- collectIsHoveredAsState 悬停交互
- collectIsPressedAsState 点击交互
创建两个TextField 可以用来切换焦点
直接上代码吧
val inPut = remember { mutableStateOf("") } val interactionSource = remember { MutableInteractionSource() } //获取到当前焦点状态 val isFocused by interactionSource.collectIsFocusedAsState() Column(modifier = Modifier.padding(10.dp)) { TextField( value = inPut.value, onValueChange ={ inPut.value = it }, modifier = Modifier .fillMaxWidth() .height(50.dp), shape = CircleShape, colors = TextFieldDefaults.textFieldColors( focusedIndicatorColor = Color.Transparent, disabledIndicatorColor = Color.Transparent, unfocusedIndicatorColor = Color.Transparent, ), placeholder = { Text(text = "${if(isFocused)"请输入内容" else "这是一个提示语"}") }, interactionSource = interactionSource, ) Spacer(modifier = Modifier.height(20.dp)) TextField( value = inPut.value, onValueChange ={ inPut.value = it }, modifier = Modifier .fillMaxWidth() .height(50.dp), shape = CircleShape, colors = TextFieldDefaults.textFieldColors( focusedIndicatorColor = Color.Transparent, disabledIndicatorColor = Color.Transparent, unfocusedIndicatorColor = Color.Transparent, ), placeholder = { Text(text = "这是一个提示语") }, ) }
效果 上边的TextField 获取和失去焦点时,文字改变
更多的用法一般是
当TextField 获取到焦点时边框或者背景变化 用以表示我们选中了该输入框
于是 我们包一层
@ExperimentalMaterial3Api @Composable fun MyTextField( value: String, onValueChange: (String) -> Unit, modifier: Modifier = Modifier, placeholder: @Composable (() -> Unit)? = null, ) { val interactionSource = remember { MutableInteractionSource() } //获取到当前焦点状态 val isFocused by interactionSource.collectIsFocusedAsState() val color = when{ isFocused -> Color.Red else -> Color.Black } TextField( value = value, onValueChange = onValueChange, modifier = modifier.border(3.dp,color, shape = CircleShape), shape = CircleShape, colors = TextFieldDefaults.textFieldColors( focusedIndicatorColor = Color.Transparent, disabledIndicatorColor = Color.Transparent, unfocusedIndicatorColor = Color.Transparent, ), placeholder = placeholder, interactionSource = interactionSource, ) }
然后使用
val inPut = remember { mutableStateOf("") } Column(modifier = Modifier.padding(10.dp)) { MyTextField( value = inPut.value, onValueChange ={ inPut.value = it }, modifier = Modifier .fillMaxWidth() .height(50.dp), placeholder = { Text(text = "这是一个提示语") } ) Spacer(modifier = Modifier.height(20.dp)) MyTextField( value = inPut.value, onValueChange ={ inPut.value = it }, modifier = Modifier .fillMaxWidth() .height(50.dp), placeholder = { Text(text = "这是一个提示语") } ) }
效果如下
那么问题来了,你们叫它什么名字呢 状态选择器么
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